Bosom
Prototype for a platformer game. Focus in this demo was movement, gameplay mechanics, so enemies do pretty much nothing yet.
Controls are in-game in the help screen, will post them below too.
Unsure in future whether this would become an level based game or a metroidvania. Depends on the feedback I suppose.
This upload for DEMODAY 39 might change over the weekend if there are any major bugs, so don't be afraid to try it again :)
No sound in-game yet either.
Controls:
Keyboard:
SHIFT to sprint
WASD movement
Spacebar for jump/double jump
F or G for back and frontflip, practice dodging enemy attacks.
Q turns on/off mech mode.
R - hold down for weapon select - arrow keys for selection during weapon select
E - for firing guns
L - hold down over pulsing magnet to be attracted to it, aim with WASD and let go to propel yourself.
Xbox 360 gamepad (might work with xbox one controller, untested)
(I forgot to add in sprint button for controller, sorry)
DPAD movement
A for jump/double jump
RB LB for back and frontflip, practice dodging enemy attacks.
Select/Back turns on/off mech mode.
B - hold down for weapon select - arrow keys for selection during weapon select
X - for firing guns
Y - hold down over pulsing magnet to be attracted to it, aim with DPAD and let go to propel yourself.
Press P or Start to reset the game if stuck.
Anything I've missed, I'm sorry.
Enjoy, and would love feedback
Status | Prototype |
Platforms | HTML5 |
Author | Hi-TechSlavery |
Genre | Platformer |
Made with | Construct |
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